Soul Seeker Review
Price: FREE
Version Reviewed: 1.2.3
Device Reviewed On: iPhone 5
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Soul Seeker is the kind of game you play when you need to think as little as possible. It's a fairly formulaic dungeon crawler that can be quite repetitive, but it also gives you a sense of progression without having to do much at all. The repetition combined with an energy system means you won't be playing it for hours on end, but what you do play you'll mostly enjoy, even though you've seen it before.
For the most part, you'll be exploring various dungeons and beating up everything that moves before taking out a huge boss. Each stage is like this, just with a change of visuals after a time. Otherwise it's all very linear – just the same few screens full of enemies as you steadily progress. In a sense it's busywork, with your satisfaction stemming from watching your characters get more powerful.
Outside of such battles you can recruit new heroes to fight by your side, upgrade your team, and use new items to become even more powerful than before. It's all fairly standard stuff but despite your better judgement, you'll end up playing for longer than you'd expect.
There's an energy system slowing your progress a little but it's actually reasonably generous, so you can usually get a fair bit done during one session. Odds are you'll stop out of the realization that you're playing the same levels over and over again, more than because you're restricted by a lack of energy.
Eventually, any fascination with Soul Seeker will fade once you realize it's turning a bit too samey. Even if the levels had changed around every few stages, it would have felt more varied. Still, that brief delight of feeling like you've achieved something means I can't blame you for feeling briefly enticed by what's here.