Agents of Storm Review
Price: FREE
Version Reviewed: 1.7
Device Reviewed On: iPhone 5
Graphics / Sound Rating:
Gameplay Rating:
Playtime Rating:
Replay Value Rating:
Overall Rating:
Are you having trouble getting your base optimized? Check out our Agents of Storm beginner’s guide!
The first thing you'll notice about Agents of Storm is that it's really rather pretty – especially compared to other games of its ilk. That's the second thing. Games of this ilk – freemium base building games – are incredibly common. Unfortunately for Agents of Storm it's mostly business as usual, despite a few vaguely original tweaks.
Notably, you don't design your own base. It's all made for you instead, taking away some personalization and sense of ownership from the whole experience. That base gradually expands the more you level-up, with a couple of taps getting things all set up.
The fun of Agents of Storm comes from its mission structure. While there are social features, this is more of a single player focused game with an extensive campaign mode to pick through. During each mission, you place your boats and weaponry in various points before they travel along a set path to hopeful victory. Along the way you can pick up dropped resources by tapping on them, but otherwise it's a fairly automated concept. Each of these battles is split into two – an outer defense stage followed by an HQ attack – but it's not overly captivating.
You'll be spending your time between these battle sequences and collecting resources to build upon your base. There are upgrades to enjoy too, as well as a trickle feed of premium currency (i.e. Diamonds). These Diamonds are often quite tough to come by in any great number, which is a particular annoyance early on when you'll want to chip in towards an extra builder. It leads to a certain sense of imbalance, which means progress is even slower than usual.
It's a shame then that, despite its delightful looks, Agents of Storm is mostly more of the same. A different setting helps a little here, but it's mostly just your usual base building game with its slow sense of progression and that niggling feeling in the back of your head that it desperately wants you to spend money.