QuestRun Review
Price: $2.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 5
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Placed somewhere between a traditional RPG and a tapathon style game, QuestRun is a fairly casual affair. It's fast-paced and not without challenge, but it's pretty good at giving you something you can achieve in a short space of time. It could do with a little more polish in places, however.
Starting out, you choose a few heroes to take with you. This is done randomly, but you can choose to reroll for a small (in-game currency) price. You work your way through a series of levels, each comprising of waves of enemies. Your team automatically attacks but you have a lot of power over them otherwise.
First of all, you can move them around, because they can only attack what's in front of them. By strategically repositioning them, you can get your strongest unit in front of the enemy's strongest unit and so forth. A bar to the side offers up potions and equipment at random moments, with you able to drag the item on top of a character to equip or use it.
As well as that, special attacks can be utilized, plus your characters frequently level up, requiring you to choose a new bonus for them to gain. There's always something to do in each battle of QuestRun.
Where QuestRun falters is with smaller things. That's an appropriate way of phrasing it too, as one issue is that the text and buttons involved are pretty small, making it tricky to see clearly. Another, more significant issue, is that QuestRun is fairly keen on crashing at the end of levels. It's something that's understandably frustrating at times.
Throw in the fact that QuestRun often feels quite random when it comes to giving you good odds of success, and it's not quite as appealing as it first seems. There's a fun idea in here, but it needs a few tweaks to make it truly worth getting.